Separate newcomers and late game players on different servers

For example, there could be two different levels of servers.

Players new to the server would be forced to start on the lower level server where stuff like laser drills, high tier bombs, multiple homes, etc are disabled.

This would only be until they progress far enough and reach a milestone like making a digital miner or a fusion reactor or something, at which point they would be able to transfer their entire base and all their items to the higher tier server.

This allows for
1) Players to build up their resources without being attacked by late game players
2) End game players to not ruin the progression for new players by selling tons of late game items for very cheap or giving them away for free

Suggested by: kmecpp
June 10, 2020, 1:55 a.m.

Under Consideration
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comment  Comments

arhimede007 on Aug. 27, 2020, 1:53 p.m.

I feel like this is like .. too much work for a suggestion that splits the few players that play this already .. splitting it in multiple servers may not be a good ideea

Ch33kyShrubL0rd on July 13, 2020, 6:38 p.m.

it wouldnt change much other than just have small level people try and rush whatever item they need to get to the next level and then theyd get there and be horribly unprepaired, i think it needs to be one server if ur trying to build a community

ASG on June 12, 2020, 11:33 a.m.

would being raided and having to restart move you back down? and would staff be able to move between servers?