Here's a
brainstormed idea
for the new tracking
system
Tracking
reward:
enables
coordinates to drops
that randomly spawn
in the
overworld.
Drop
rewards:
either
things that are
found in crates or
just
keys
Tracking
function:
Gives
an approximate
location of
someone’s /home
within an X block
radius, gives a
random /home that
has been accessed
within the last few
days by the
player.
Tracking
command:
gives
immunity to tracking
temporarily for X
seconds (could be
affected by level).
Has a cooldown for X
minutes.
Tracking
cooldown:
players gain
immunity after being
tracked for X
minutes against
player who
successfully tracked
them
Players
can only be tracked
by players who have
tracking
enabled
New
item:
scanner –
consumable that
scans the area
within an X block
radius for players
in the vicinity.
Players who are
found are marked
temporarily
(beacon). Tiers of
the item increase
the radius, amount
of players, and
duration of the
mark. The item
should not be able
to be mass produced
by resources that
are auto obtained.
Item should not be
duplicated by
assembler. Item
could possibly be
from defeating the
end dragon if the
end is reset daily
or from
chests/drops.
Resources of the
item could be found
in the pvp mine.
Suggested by:
pheonix0021
March 6, 2024, 6:04 p.m.
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