NuclearCaft is a
significantly more
in-depth nuclear
power mod that
offers a wider
selection of
components to build
with than
BigReactors or
Physica, while
completely filling
their respective
roles at each level
of progression
(offers fusion,
fission, and molten
salt
reactors).
Physica
specifically is very
outdated and only
recently actually
got working again,
and it only barely
works. The reactors
and machines are
very ugly and don't
have the same
responsiveness that
NuclearCraft does.
It would be fine to
keep Physica in for
forcefields if need
be, since those are
integral to the
Voltz experience,
but the reactors and
various other items
should be removed in
lieu of
NuclearCraft.
BigReactors
is an extremely
unbalanced mod for
what it requires; it
vastly outpaces any
form of power
generation in early
and mid game, and
requires
significantly less
effort than other
forms of power
generation. It's
also braindead easy
to set up, requiring
no amount of thought
when throwing
together the parts,
which just further
exacerbates the
previous issue.
NuclearCraft is more
in line with the
balanced progression
of energy
generation, and
rewards people for
learning the
mechanics, while
still offering a
useful source of
energy for players
who may not want to
get into it all that
much.
NuclearCraft
also introduces a
realistic radiation
mechanic which,
while also adding a
layer of difficulty
and complexity,
would allow players
to irradiate their
opponents, adding
another way to raid.
NuclearCraft
is significantly
more rewarding, fun
to use in general,
and has more
mechanically
interesting parts to
work with, while
also introducing a
third type of
reactor (molten salt
reactors), and many
more types of
fissile fuel. It can
easily replace the
existing nuclear
mods, since it
offers the same
mechanics (fusion
and fission).
Suggested by:
Krallen_
June 13, 2020, 2:14 p.m.
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